

The bulk of the game revolves around delivering packages from waypoint to waypoint. The gameplay, on the other hand, is a different story. Combine that with the game’s nuanced, timely narrative and you have the perfect send-off for the 2010’s, thoughtfully recapping a decade of political turmoil. On a technical level, Death Stranding is an incredible achievement that not only raises the bar for this generation, but already sets it extremely high for next year’s new consoles. The fact that Mads Mikkelsen delivers one of the best performances of his career here really speaks to how gigantic a step forward this is for the games as a narrative medium. Acting in games has improved drastically over the years as new technology has allowed for more expressive animations that bring voices to life, and Death Stranding pushes the medium to its farthest reaches. The story is especially effective thanks to the game’s top-notch voice cast, which includes established film actors like Norman Reedus and Léa Seydoux as well as cameos from Conan O’Brien and Geoff Keighley. Norman Reedus as Sam Bridges in Death Stranding Think of it as “Isaac Asimov does Infinite Jest” but with Kojima’s signature blend of horror, humor, and pulp. Narrative has always been Kojima’s strong suit, and he really gets to flex his muscles here, creating an enthralling science-fiction setting that’s so rich with detail. Death Stranding’s story is incredibly dense, packed to the brim with characters, cutscenes, and written lore. I’m not going to get into story spoilers because I’d need the entire review to even scratch the surface. Sam is approached by a government group led by the hilariously named Die-Hardman, who sends him on a mission to “Make America whole again” (Kojima isn’t one for subtlety) by traveling across the entire country, linking cities to a chiral network in an attempt to literally reconnect the country. You play as Sam Bridges, a porter who delivers packages from location to location– an extremely valuable profession in America’s current state. The game is set in a post-apocalyptic America, where some sort of mysterious event has plunged the country into darkness and destroyed several channels of communications between cities. Within the first 2 hours, Death Stranding throws a lot of setup at you. Death Stranding is an absolute marvel on a narrative and technical front, but struggles to balance meaningful design choices with ones that are actually engaging to play in a long-form open world game. The irony is that in trying to create a piece about bridging national division, Kojima may have created his most divisive game yet. With that newfound freedom, Kojima has created a bold, ambitious project that seeks to join the dialogue about America’s current anxieties. It’s also his first project following a high-profile split with Konami, which allowed him to set up his own independent studio, Kojima Productions. We've brought this article back, breaking apart some of the wildest one-liners that Death Stranding has to offer, and adding more of the baffling quips that are just deep enough to demand thought and just vague enough to elude it.Death Stranding is the latest game from Hideo Kojima, the visionary behind the Metal Gear Solid franchise. The game, which is as much a Hollywood production as it is a game, still adamantly refuses to be truly understood, which is probably the way Kojima wanted it to be. Updated Februby Cameron Roy Hall: It's been years now since Kojima unleashed Death Stranding on the unsuspecting public. Here are some of those cryptic quotes for your perusal.

Regardless, they've stuck with us beyond the closing credits. Perhaps such a deep level of comprehension escapes us because we find a number of the things Kojima's characters utter to be either nonsensical or haunting. It naturally follows that the discourse regarding Death Stranding's ultimate meaning is that, to truly understand it, one must excel at interpretive media literacy. RELATED: Things We Wish We Knew Before Starting Death Stranding However, it is undeniable that creator Hideo Kojima's writing style is as recognizable as it is bizarre. Whether that descriptor is used positively or negatively is up to the reader. You might find similar games to Death Stranding, but the quality of its script is completely unique.
